Darth Malak, the villain of KOTOR, and Darth Revan, his Sith master. The image first appeared in Jedi vs. Sith, and can be found in a larger resolution on Wookiepedia.
The first RPG (role playing game) that I really remember playing was KOTOR (Star Wars: Knights of the Old Republic). I thought it was brilliant, and I thought the story was brilliant, even though I totally called the twist at the end. Seriously, I have witnesses.
KOTOR was amazing to me, because I got to pick the story and manipulate the outcome of a whole bunch of NPCs (non-playable characters), and of course, this being Star Wars, the fate of the galaxy. It had its limits, of course. If I had a better idea for how my character could get things done, I was out of luck. Pick one of four options and keep the story going—which might be why computer RPGs are a gateway drug into either fanfiction or tabletop RPGs, where you have greater storytelling abilities. (Fanfiction would be cheaper.)
In real life, it’s easy for me to get overwhelmed by my to-do list, but I noticed something recently: while I was playing through Fallout 3 (a computer game), I didn’t feel overwhelmed by the options. Oh sure, there’s a dozen quests or more available at any given time (go get this item, please find my parents, kill all the giant fire-breathing ants), but with Fallout, I was just putting one digital foot in front of the other. With a computer RPG, it’s really easy to filter out all the extraneous crap that the world throws at you so that you can just focus on your next goal. And after that, the next goal, and after that… that’s why they can be so addictive. Anyone who’s ever played The Sims knows that it’s really easy to click around the screen for hours getting characters to do excruciatingly mundane stuff.
So, can we take that mental state and hack our brains so we’re actually working on our own to-do lists, instead of a video game writer’s’?
Of course we can. Read More…